![Chrono Harem: Artifact of Syr (Nsfw +18)[Version 0.1.1B - Patreon Now Live]](https://img.itch.zone/aW1nLzI0MDk3MTUxLnBuZw==/original/m6DtRQ.png)
Chrono Harem: Artifact of Syr (Nsfw +18)[Version 0.1.1B - Patreon Now Live]
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Chrono Harem: Artifact of Syr is a story-rich adult dating sim that takes you on a journey across two parallel timelines. Travel freely between the present and a mysterious sci-fi future, uncovering secrets, building relationships, and shaping your destiny.
๐ Two Timelines ๐โ Seamlessly switch between the past and future as the story unfolds. (From version 0.1.0b)

โค๏ธ Dating Sim & Harem Elements โค๏ธ โ Develop deep connections with a diverse cast of heroines, each with unique personalities, storylines, and romance paths. Full harem support included.
๐ Time System ๐ โ A functional day/night cycle changes what you can do and who you can meet at different times of the day.

๐ผ Work & Quest System ๐ผ โ Take on jobs, earn money, and complete main and side quests to unlock events, build trust, and dig deeper into the game's mysteries.

๐ Inventory System ๐ โ Manage and collect useful items, tools, and gifts to aid in your daily routine and relationship building.

๐ Girl Stats Progression ๐ โ Each heroine has individual stats (like Lewdness, Perversion... etc.) that can be increased through interaction, story events, or training.

๐ Immersive NSFW Scenes ๐ โ Full animated adult scenes with sound effects, offering an engaging erotic experience.
๐งฉ Mystery & Secrets ๐งฉ โ Ancient artifacts, forbidden technology, and divine punishment — there's more beneath the surface than meets the eye.
๐ง Coming Soon ๐ง:
Combat System: Fight enemies, clear dungeons, and unlock hidden content through a tactical combat engine.
Cooking System: Collect ingredients, unlock recipes, and prepare dishes that impact character stats and scenes.
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Whether you're solving interdimensional mysteries or choosing who to spend the night with, Chrono Harem offers a deeply interactive, immersive, and erotic journey.
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โค๏ธโค๏ธ Version 0.2.0A - ๐งComing soon๐งโค๏ธโค๏ธ

| Updated | 2 days ago |
| Status | Released |
| Platforms | HTML5, Windows, macOS, Linux, Android |
| Rating | Rated 4.6 out of 5 stars (23 total ratings) |
| Author | MynoMyni |
| Genre | Visual Novel |
| Made with | Ren'Py, Adobe Photoshop, Audacity |
| Tags | 3D, Adult, Anime, Dating Sim, Eroge, harem, Hentai, Sandbox, sci, sex |
| Average session | Days or more |
| Languages | English |
| Inputs | Keyboard, Mouse, Gamepad (any), Touchscreen, Smartphone |
Download
Development log
- Chrono Harem: Artifact of Syr - v0.1.4B - Itch + Web Release ๐8 days ago
- News and Updates 5 + Sneaky Peek ๐22 days ago
- News and Updates 436 days ago
- News and Updates 3 + Live Wallpaper ๐
๐50 days ago
- News and Updates 264 days ago
- Chrono Harem: Artifact of Syr - v0.1.1B - Patreon78 days ago
- News and Updates 185 days ago
- Chrono Harem: Artifact of Syr - v0.1.1a98 days ago








Comments
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Just played through the current version 0.1.6B.
It works well on Android and PC for me.
The premise for the story is nice, and a game like time travel device is an interesting oddity.
The girls have different personalities and don't look like mosaics unlike other games. I think they look pretty.
The gameplay itself is painful. The demands for any and all actions except for traveling is crazy. The prices for anything outside the houses refrigerator are obscene, 100 dollar pizza. Hygiene has to be managed in a way that you stress just being able to work or talk to people. Hunger or Satiety is the really tedious part, day in and out you work random jobs then use that money to avoid being murdered everyday because rent, but some how that is nothing compared to the nonstop hunger your character has. You starve everyday, the strategy being just don't eat to avoid wasting your satiety, but that is crazy. I have had to go hungry for days and still work, and here my character goes starving just to save money because when they sleep they lose all of their satiety. The demands are crazy for Hygiene and Satiety, that's my opinion, because the demands alone just to work and not faint mean the majority of time is spent avoiding fainting, dieing, or just not being able to work. If you want to progress the story or a girls relationship, you have to grind a week of work at least to just talk or hangout once with mainly one or two girls.
Then there is the hassle of knowing when and where the girls will be. I never knew where to find the Goddess of Adventure early on and that was just to give her a piece of paper. The girls we get involved with should be given a schedule on their character sheet for us to be able to know where and when they will be at those locations, and when the businesses and workplaces close or are not open just to avoid wasting money and time, because we mix up dates or times or just miscalculated how long we had before we could go see or do something.
The gameplay is exhausting and to repetitive with the tedious stuff, I get enough from life to know this isn't fun. Even my old job didn't make feel like my stomach was going to be too empty to work, and my friends don't care if I showered that afternoon before I came over just to talk and check up on them.
Poorly balanced i can barely talk once to a single person, i eat (lose all the money i made prior), go to wrok and shower i did that for a week and when i tried to talk to a perosn i lost 2 hears bv i was too tired? Also eating 5 times every day is very annoying just to lose almost half again after sleeping....
The mechanics are already explained in-game, but this is a game that requires paying attention to stats and conditions. For example, sleeping with a full hunger bar is actually inefficient: you can go to sleep with very low hunger with no penalty, which is the intended strategy early on. Social and romantic interactions also depend heavily on your current state, so they canโt be approached randomly.
This isnโt meant to be a casual, no-planning experience, but a more deliberate management-focused dating sim.
Thank you for your feedback.
I like the game for the most part but the only thing I did not like was the game inside the game how you need to cost and everything else for food. The food part I didn't care for but the sharp part is more understandable but all in all I would have gotten rid of the shower in the food part. That frustrated me so bad
In version 0.2.0A, a cooking buff is planned that will let you skip the shower mechanic, along with other buffs that will double the money earned from working.
What even is this game supposed to be? Tedium simulator? It's really badly designed.
going to be honest, I seriously hate how everything costs so much money. like really? even to eat?? this game has potential, but the fact that you need to eat, AND it costs money (along with literally everything else) — I don't think I can keep playing. it's annoying trying to manage so many different things, and you have actions that consume time, so the day cycle is over before you can really DO anything. I want to play a fun H-game, not have to be stressed like in real life lol
Thank you so much for your feedback!
And yes, youโre absolutely right — in version 0.1.1A the game works more like a test to make sure everything functions correctly even without any help.
Starting from version 0.1.1B (coming out tomorrow!), Iโll be introducing both the future-world section and the cafeteria job in the present — and that one wonโt require anything to start working.
Also keep in mind that the shop (arriving in version 0.2.0A) and the kitchen are still missing, and those will add various bonuses to make the gameplay much smoother and easier.
Thanks for playing the game! ๐
I saved the game in one of my collections, so I guess I'll just come back when it's fully updated. thanks for the response.
Pregnancy?
Quick question: this game status is mentioned as 'released', but in the development log I'm reading about updates. So, is it finished or still being worked on? (both is fine, but 'released' games specially drawn my attention, there are still so few of them)
Hey! ๐
Thanks for asking! The game is still in development — the current version is a playable release, but new chapters and features are being added over time. I marked it as โreleasedโ because it already offers a full playable experience, even if the story isnโt finished yet.
More updates are definitely on the way! ๐
"Released" is generally used to mark a game as fully completed, as in no more updates. Even in a playable build, if more updates are coming, you really should set as "In Development", otherwise someone who is just finding your game is going to get the wrong idea.
peak
It's a very good game
Thank you for your feeback โค๏ธ